Generating QR Codes

In order to generate our own QR codes natively on the Steckschwein, we drew a lot of inspiration from this article https://8bitworkshop.com/docs/posts/2022/8bit-qr-code.html

It even points to an adapted version of the qrtiny library, that has been made to compile with cc65, including a demo for the Apple ][, using cc65’s own Tiny Graphics Interface (TGI). Which is very nice, because all the hard work has already been done.

We have not implemented TGI (yet?), but we do have our rudimentary BGI (Borland Graphics Interface), which is similar. So all that’s left to do is porting the code to BGI, which has proved to be fairly trivial:

VCFe 23.0 - UPDATE

Update

VCFe 23.0 has been postponed until September 7th due to issues with the building.

Save the date! The 23th annual European Vintage Computer Festival will take place on 7./8. September 2024 !

And of course there can be no VCFe without Steckschwein. This time is special, as we first presented the humble beginnings of our (then nameless) favourite homebrew computer at VCF 15.0 in 2014. So this year not only marks the 10th anniversary of the Steckschwein, but also the 10th anniversary of the VCFe being “home” of the Steckschwein.

Sorting Demo

To share my fascination for the numerous sorting algorithm videos on youtube, I took some sorting algorithm examples in C from https://www.geeksforgeeks.org/sorting and visualized them using our BGI compatible C graphics library (more about that later).

The algorithms shown are:

  • Bubble Sort
  • Cocktail shaker Sort
  • Gnome Sort
  • Insertion Sort
  • Comb Sort
  • Heap Sort
  • Shell Sort
  • Selection Sort
  • Quick Sort
  • Merge Sort
  • Radix Sort

The code examples from https://www.geeksforgeeks.org/sorting are only slightly adapted and could be compiled with cc65 almost instantly. The trick was only to find the places in the code where the interesting search array accesses happen.

V9958 YJK (YUV) mode

Some time ago we introduced a tiny tool called ppmview.prg in our collection of tools and progs for our Steckschwein. The ppmview.prg, as the name already tells, is able to load an image in ppm (Portable BitMap) format with a maximum size of 256x212px and displays it on the screen.

The first version of ppmview was released in 2018 and since then we just use the SCREEN 8 (MSX) also known as graphic mode 7 (RGB).
Mode 7 is a bitmap mode where we have 256 colors available and each pixel requires 1 Byte for their color information. The 1 Byte color information must be stored in VRAM encoded as GRB 3:3:2 (green, red, blue), which means 3 Bit green, 3 Bit red and 2 Bit blue.
On the other side we have the PPM color information - which is 24Bit RGB - so we have to adapt or map the 24Bit to our 8 Bit GRB color value in some way.
It becomes apparent that this comes with a price, namely the loss of color information. Especially the blue part of the pixel is just 2 Bit, hence we have 4 levels of blue per pixel available only. The following screenshot from our Emulator shows the loss of color information.

Niklaus Wirth 15.2.1934 – 1.1.2024

Niklaus Wirth has died on 1.1.2024 at the age of 89. Known to most as the creator of the programming language Pascal, Wirth was also primary designer of the programming languages Euler, PL360, ALGOL W, Modula, Modula-2 and Oberon, heavily influencing coming languages and the paradigm of object oriented programming, and programming methodology altogether. Furthermore, he led the team designing the Lilith workstation, a graphical workstation with a bitmapped graphical display, heavily influenced by the Xerox Alto.

10 Years

In order to fill the void in the days between Christmas and New Year’s Eve 2013, we began experimenting with a 65C02 on a breadboard. This little experiment would later evolve into an actually working 8bit computer. 10 years and some significant amount of focus creep later we had build this cool little 8bit machine with the specifications found here.

The amount of new stuff to learn to design a new computer out of “old” or “retro” components was massive. We went about it as rather electroics noobs who only had basic knowledge about anything. We did not have a lot of experience with circuit board design. We did some assembly coding on the C64, but nothing as big and complex as a FAT32 filesystem, let alone some sort of an operating system, albeit a rudimentary one.